Usman
Riaz

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01

2023

Explore Mate

Explore Mate

Explore Mate

“Explore METU nature like never before”

“Explore METU nature like never before”

“Explore METU nature like never before”

Context

METU ID 301, in collaboration with DKM

Role

UX research, information architecture, UI design

Team

With Emre Senel, Sanzhar Zhanagizov and Seyed Farid Mirdamadi

METU turned a barren steppe into a thriving campus forest, yet most students never really explore it. Explore Mate is a mobile app that turns the forest into something you can browse, plan around and experience with other people.

Problem

Communication difficulties among nature enthusiasts and the lack of an organized information base keep people from exploring the natural beauty of ODTU.

Research

Literature and field research

Desk research grounded the project: studies link time in nature to lower stress, better focus and higher test scores, and the METU forest itself is a landmark of environmental commitment. Field research followed the students. Cycling trips around Eymir Lake, the forest hill in front of dorm 8 with its views over the whole forest, and BIO Lake, which sits directly on the track from the west dormitories.

Benchmark

Learning from the apps people already use

Natures Notebook, iNaturalist and Natures Passport were taken apart screen by screen. Location based search, species archives and game-like missions worked. Crowded maps and complicated flows did not.

Natures Notebook · iNaturalist · Natures Passport

User Interviews

What students actually asked for

A biology student wanted to know all the picnic spots. A mathematics student said going with friends is more fun. An aerospace student wanted to go birdwatching, and a physics student wished he knew about all the hiking trails. The pattern across every interview: people wanted organized information, and they wanted company.

Persona

Cem, the trekker without a group

The persona work centred on Cem Yilmaz, a student from the mountainous regions of Türkiye with real trekking experience but nobody to go with on campus. His journey was mapped across five stages, from finding like-minded people to sharing the record of a finished hike, with thoughts, struggles and emotions at each step.

Journey

Five stages, mapped end to end

Information Architecture

Two clear ways into the forest

Everything hangs off one decision on a simple home page: Hike Along, where you join organized activities with other students, or Discover, where you roam free and complete small missions. Sorted activity lists lead to engaging activity pages that hold every detail in one place, and the during-activity page shows tasks and progress on a single screen without scrolling.

Final Design

The app in detail

The maps carry filters for plants, animals, birds and picnic spots. Activity pages show pictures, ratings, route, length and the people joining, and the three main options never leave the bottom bar.

Outcome

What this project taught me

Explore Mate was my first full UX cycle: research, synthesis, architecture, UI and testing with real students. The strongest lesson was restraint. Every time the map or the activity page got clever, usability dropped, and the final design is the simplest version we drew.

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Team members

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Benchmark apps dissected

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Core modes, Hike Along and Discover

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Journey stages mapped

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